Lesson 1: Tiles
In this lesson I will teach you about the various map tiles and with ‘tilesets.’
First off, the basics of map tile editing.
Load up Advance Map and then load your ROM, I’ll be using Fire Red version.
Once your completely loaded, navigate your way to the ‘header’ tab located here:
First off, the basics of map tile editing.
Load up Advance Map and then load your ROM, I’ll be using Fire Red version.
Once your completely loaded, navigate your way to the ‘header’ tab located here:
Then scroll down to where it says “Used tilesets:”
As you can see, there is a Tileset 1 and a Tileset 2. These determine what tiles you will see on the right side of the window when your under the ‘Map’ tab. These can be doors, grass, trees, buildings, fences, etc.
For the remainder of this lesson, I’ll be using tileset 1= 0 and tileset 2= 1
But remember, ORDER DOES MATTER! If you have tileset 1=0 and tileset 2=1 you have the standard ‘Pallet Town’ tiles (for FR/LG) but if you have tileset 1=1 and tileset 2=0 you get a bunch of random tiles that make no sense.
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Now for the stuff you came for, the general Map editing.
Let’s say I want to recreate Pallet Town with Vermilion City’s tileset. First let’s navigate our way back to the ‘header’ tab.
From here double click the file folder labeled Vermilion City (right here)
As you can see, there is a Tileset 1 and a Tileset 2. These determine what tiles you will see on the right side of the window when your under the ‘Map’ tab. These can be doors, grass, trees, buildings, fences, etc.
For the remainder of this lesson, I’ll be using tileset 1= 0 and tileset 2= 1
But remember, ORDER DOES MATTER! If you have tileset 1=0 and tileset 2=1 you have the standard ‘Pallet Town’ tiles (for FR/LG) but if you have tileset 1=1 and tileset 2=0 you get a bunch of random tiles that make no sense.
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Now for the stuff you came for, the general Map editing.
Let’s say I want to recreate Pallet Town with Vermilion City’s tileset. First let’s navigate our way back to the ‘header’ tab.
From here double click the file folder labeled Vermilion City (right here)
Now double click ‘VERMILION CITY (3.5)’
You are now at the Map that is Vermilion City. As you can see, the tilesets 1 and 2 are 0 and 6 (respectively). So let’s go back to Pallet Town and change tileset 2 from 1 to 6. Now head back to the ‘Map’ tab, Our map looks completely screwed up. So let’s remake the general ground. Select a grass tile (any will do) and fill in the messed up map area.
*An easy trick to fill up an area is right clicking; when you right click (and hold it in) you activate a copy and paste function. You then drag your mouse (from the tile your mouse was on when you first right clicked) to another tile forming a rectangle. Then release your mouse. You should see something similar to this:
You are now at the Map that is Vermilion City. As you can see, the tilesets 1 and 2 are 0 and 6 (respectively). So let’s go back to Pallet Town and change tileset 2 from 1 to 6. Now head back to the ‘Map’ tab, Our map looks completely screwed up. So let’s remake the general ground. Select a grass tile (any will do) and fill in the messed up map area.
*An easy trick to fill up an area is right clicking; when you right click (and hold it in) you activate a copy and paste function. You then drag your mouse (from the tile your mouse was on when you first right clicked) to another tile forming a rectangle. Then release your mouse. You should see something similar to this:
You can then click any spot on the map to place this ‘Grosser block.’ Be careful, when you click you are telling the program to place the grosser block by aligning the tile you clicked on and the TOP-RIGHT tile of the grosser block.
Another trick is clicking in the mouse button. When you do this, you fill in every space that is connected to this space and shares the same tile with the tile currently selected. This may sound confusing so here is a diagram:
Now our map is all grass with some trees and a river leading down. It should look like this:
But our river is messed up still. Let’s scroll down the list of tiles and select the map tiles that fit and replace them.
Now let’s add a building to be oaks lab, I will use the standard ‘Gym’ building.
And now to make two houses, one for the player and one for the rival.
This is what my ‘New Pallet Town’ looks like:
Now let’s add a building to be oaks lab, I will use the standard ‘Gym’ building.
And now to make two houses, one for the player and one for the rival.
This is what my ‘New Pallet Town’ looks like:
Yours will likely vary slightly but will have the same general design. You can always add extra buildings, roads/paths, rivers, 'Wild Pokemon' grass, etc.
This is the end of the “Tiles” lesson. I will most likely be doing a follow up lesson on tiles later on, but this covers the basics. Some of you smarter folks out there have pry already tried loading this into Visual Boy Advance (or any other GBA emulator) and are questioning "Why can I walk through the buildings and not certain grass tiles?" Well stay tuned for Lesson 2: Movement Permissions!
This is the end of the “Tiles” lesson. I will most likely be doing a follow up lesson on tiles later on, but this covers the basics. Some of you smarter folks out there have pry already tried loading this into Visual Boy Advance (or any other GBA emulator) and are questioning "Why can I walk through the buildings and not certain grass tiles?" Well stay tuned for Lesson 2: Movement Permissions!