Jun 9, 2022
MEARTH - devic0
Hi Everyone,
As a result of your feedback, new mechanics, high-definition customizable main character (no longer wearing masks) and many new game systems will come with the second season. This update will come with season 2. We are working hard on it. New mechanics have been tested and are being integrated into the game. Stay tuned for a big update coming soon.
Have Fun!
Skul: The Hero Slayer - Skul: The Hero Slayer
We're really sorry for the delayed updates for MacOS and Linux. The issue with the MacOS version has been fixed and the build updated. Thanks again for your patience Mac users! As for the Linux version, there is still a problem that we're trying to solve. We're trying our hardest to get it done as soon as we can, but would like to apologize once again for the delay. Along those lines, in the near future we'll also be releasing another minor patch to make v1.5 even more fun than it is now.

SCP: Secret Files - gamezoogamestudio
Steam Next Fest kicks off on June 13, and we're currently putting the finishing touches on a gameplay demo that will be made available to all players during the festival! We can't wait for everyone to try it out, and we're looking forward to receiving your thoughts and feedback. There'll also be a brand new gameplay trailer, so get ready for an onslaught of SCP goodness!

But wait...what's that you say? You simply can't wait till June 13...and you live in the Orlando, Florida area of the United States? Well you're in luck - it just so happens we'll be attending GCX 2022, which takes place in Orlando on June 11 + 12. Come check us out at the event, and seize this opportunity to play the game before everyone else! More info on GC 2022 can be found here: https://gcxevent.com/

For all things SCP: Secret Files, find us on:
Twitter - https://twitter.com/files_scp
Facebook - https://www.facebook.com/SCPsecretfilesgame/
Discord - https://discord.com/invite/GpUeSgMJMA
Memoir - 나민
- Add Nonogram Shortcuts to the Chapter List
- Fixed the design of the third Nonogram
Timberborn - Miami_Mechanistry
Hello everyone!

Starting today, you get to test the next big thing in Timberborn - the mechanized beavers, a.k.a. golems. If you want to know more about how they came to be, why we’re adding them, and what else is coming with Update 2, read Developer’s Log #5: Golems first.

If you need a refresher on how to play on Experimental Branch, check this thread.

Patch notes 2022-06-09 (Experimental)



Update 2 adds an entirely new in-game system and with the reworked needs, this might turn the balance upside down (hi, Vecna). Please start a new game and share your opinion! During the Update's experimental phase, expect us to make numerous changes based on feedback from players.

Golems - general notes
Golems are super-efficient mechanized beavers that perform most duties of regular beavers. Faction-specific features and buildings are described further below.
  • New dweller type: golem. Golems work at all available workplaces with an exception of Inventor, Observatory, and Power Wheel. Golems are not affected by working hours and regular needs but they need to be manufactured and taken care of.
  • Only select workplaces are available to golems right from the start. The rest needs to be unlocked with Science Points.
  • Windows and entrances of buildings where golems are employed light up in light blue rather than normal yellow.
  • New building: Golem Parts Factory (1 worker, powered). It uses faction-specific recipes to produce Limbs, Chassis, and Heads. Iron Teeth also have access to a Golem Repair Kit recipe.
  • New building: Golem Factory (2 workers, powered). Assembles a golem from 4 Limbs, 1 Chassis, and 1 Head.
  • New hazard: if golems are not properly maintained or disposed of, they will explode and leave behind wreckage that negatively affects beavers and other golems walking by.

Golems - Folktails
Barrelbots are limited-lifespan golems that help Folktails with their favourite jobs so that their chonky overlords can spend more time enjoying life in the wasteland.
  • New golem type: Barrelbot (+25% Farming efficiency, +25% Cooking efficiency; +25% walking speed when wet and for some time after leaving water).
  • When a Barrelbot’s durability drops to zero, it starts wandering around before exploding and leaving dangerous wreckage.
  • New building: Biofuel Refinery (2 workers). Creates Biofuel from Carrots, Sunflower seeds, Potatoes, or Spadderdock seeds.
  • New building: Biofuel Tank (unmanned). Barrelbots stop here to refuel.
  • New building: Disposal Facility (1 worker, powered). Recycles expiring Barrelbots before they explode. You regain some resources in the process.

Golems - Iron Teeth
Cogheads aid the Iron Teeth in hard industrial labour. Properly maintained, they will do that indefinitely, but their delicate metal parts require carefully planned out areas of operation.
  • New golem type: Coghead (+25% Woodworking efficiency, +25% Metalworking efficiency; -25% walking speed when in water and for some time after leaving water).
  • When a Coghead’s durability drops to zero, it starts wandering around before exploding and leaving dangerous wreckage.
  • New building: Control Tower (unmanned, uses SP to operate). Allows Cogheads in range to operate efficiently. Outside of the Tower’s range, Cogheads suffer from -75% Working speed and -75% Walking speed.
  • New building: Charging Station (1 slot, powered). Cogheads need to visit this building to be wound up.
  • New building: Maintenance Station (1 worker, powered). Using repair kits produced at Golem Parts Factory, Stations restore Cogheads’ durability and prevent them from exploding.

Science Points
In addition to implementing multiple Science Points consuming unlocks, we’re adding new ways of generating SP.
  • New building: Numbercruncher (Iron Teeth-only; unmanned, powered). Running endless calculations to predict all 14,000,605 post-apocalyptic beaver futures, this automated structure generates SP for everyone to enjoy.
  • New recipe in the Mine (Folktails-only). Instead of digging up hooman junk, Folktails can search for underground traces of human civilization, learning a lot and earning SP.

Needs rework, part 1
As explained in the Developer’s Log, what you see below is just a part of a larger update. We’ll deploy further changes, new statuses, and related buildings onto the experimental branch later. Also, we’re aware that today’s changes may result in a difficulty spike, especially if you load a pre-patch game in progress, so be prepared, start a new game, and share your feedback!
  • Hunger and Thirst needs have been renamed Food and Water, respectively.
  • Food and Water needs can now reach negative values which are displayed on the new bidirectional status bars. The longer a need remains unsatisfied, the longer it takes to recover.
  • When Food and Water needs are below 0, negative effects kick in. Hungry beavers suffer from lower carrying capacity and work speed, and thirsty beavers both work and walk slowly. Extensive periods of hunger and thirst still result in death.
  • The “Work Speed” bonus is now split into general Work Speed (increasing all work speed) and separate “X Efficiency” bonuses, applying only to a certain group of jobs (for example, Woodworking).
  • Building panels now contain information about which effect (for example: Cooking efficiency increased by Roofs) affects that building’s operations.

Balance
We’ve tweaked some numbers, and we’ll tweak more after we hear your golem- and needs-related feedback.
  • Gear Workshop: Gears now take 3 hours to make, instead of 6; storage space for Gears and Planks has been expanded from 8 to 10 to compensate for the larger output.
  • Large Metal Platform: now costs 1000 SP to unlock.

QoL and UI
  • All workers and dwellers assigned to a building are now highlighted on the map after selecting it (and vice versa).
  • Range lines are now always displayed outwards from the District Center.
  • Added “blocked entrance” warnings.
  • Updated several status and building icons.
  • Unavailable workplaces and dwellings are no longer counted in the free slot numbers.
  • It is no longer possible to build dynamite at the map’s lowest possible level. A beaver is not a mole, m'kay?

Misc.
  • Updated smaller buildings (Bench, Beaver Statues, Scarecrow, Bell) so that they can be built under platforms.
  • Fixed the Observatory’s erroneously huge hadron collider.
  • Iron Teeth Haulers now also provide nutrient delivery services as part of their already exhausting jobs.
  • Left-handed mouses are now supported.

Bug fixes
  • Engine no longer burns logs when paused.
  • A Certain Building We Tried To Rework But Failed (For Now) no longer uses water when paused.
  • Fixed a bug that caused stairs to limit ranges.
  • Tribute to Ingenuity no longer works at full efficiency when not fully powered.
  • Construction sites can no longer reach over 100% progress. No, not even the Iron Teeth ones.
  • The number of vacancies can no longer reach negative values.
  • Removed the flame from Shrine’s construction site preview.
  • Fixed a visual bug in the Distribution Post’s model.
  • Fixed a bug with the “Migrate” button getting blocked in the District Center panel.
  • Fixed a bug with shafts not rotating.
  • Fixed a bug with the “Paused” status icon not appearing immediately.
  • Status icons no longer appear above beavers’ heads after clicking them while they’re inside buildings.
  • You can no longer catch your beavers in inappropriate positions after loading the game.
Warspear Online - oksana.kuzyk


Dear friends!

Warspear Online is celebrating its 14th birthday! Join the celebration: explore unknown dungeons, get new talents, take part in severe battles, uncover the secrets of Arinar's past and take your gifts!

What awaits you in the update 10.4 “Time of discoveries”?
  • Gifts for everyone in honor of the game's birthday
  • Castle dedicated dungeons with unique rewards
  • Continuation of the class Talent Tree: new basic and lesser talents
  • Selectable talent block with 3 new key class talents for each class
  • Holiday world events with chests and buffs as a reward for each stage
  • Guild event on the GvG territory
  • Holiday alliance event in a dedicated area
  • Guild events in the open world with valuable treasuries
  • Iconic raid bosses Avenger, Demonologist and Beholder
  • New equipment of 32 level
  • The Season of activities “Epochal overture” and Battle Pass
  • Holiday legendary guild achievements
  • Goods in the Miracle Shop, available only during the holiday
Skill menu update:
  • Set of Skills: create and customize skill sets to your liking
  • Operation with extracurricular skills: expand your collection of skills and add them to combat kit
  • Operation with relics: select active relics individually for each skill set
Ayvondil. Improvements:
  • chance of dropping quest items when completing some tasks increased
  • respawn time of some quests monsters and interactive objects reduced
  • number of required items when completing quests reduced
  • the system of hint markers on the map updated
  • added equipment of 31 level
Other changes:​
  • the mandatory reputation requirements for entering the dedicated dungeons "Berengar's Tower", "Rotting Garden", "Termitary", "Tree of the Seasons", "Technopolis" and "Sea Tramps' Lair" removed
  • the number of available slots for skills/items in the quick access menu increased (from 5 to 10)
  • increased the movement speed of all minions in the game
  • the display of the maximum value has been added to the window for viewing information about the bonus of the item
  • improved the visual display of the hint window in the game
  • improved animation and fixed aura visual effect for the permanent action skills
Hurry to the forum for all the details!

See you on the celebration!
AIGRIND
Roy's Rugs - HITBZack
Thanks to everyone for reporting bugs, and writing suggestions in the discord! Many of these suggestions are being worked on right now <3
This patch was focused on fixing all of the major bugs, as well as adding/changing a few things.

Fixes:
* Fixed the exploit with material trading.
* Dimensional Rift crystal bugs
* Fixed Glipbop crafting issues
* UI scaling bugs

Changes/Additions:
* Added a hard cap (per galaxy) to the infinite galaxy bonuses
* Reworked the Floob-holy thread converter.
* Added a basic version of Save-Manager. This will become fully finished once events are introduced.
* Made it so the rift's now reset your total accumulated wealth after entering.
* LOADS of back-end prep for further content updates.
Crossout - XO_Team

Hello!

We continue to share the details of what you can expect with the start of the ninth season in Crossout. It’s time to tell you about one of the most long-awaited changes that you’ve been regularly asking us about. Today’s devblog will be devoted to the co-drivers system rework.

Please note that all co-drivers changes described in this devblog are preliminary. It’s possible that the final version of this mechanic, which will be presented in the update, will receive a number of additional changes. In this devblog, we will discuss only our current plans.

Let’s start with the fact that the co-drivers system will be completely redesigned. We took the maximum amount of comments and suggestions from the players into account, and we are working on turning this mechanic with doubtful benefits into an important part of the game.

List of co-drivers

We will abandon the current list of co-drivers and present you with new characters. Each of them will have their own personal card, where you will be able to see the co-driver’s skills, additional information and their visual appearance. A certain number of co-drivers will be available at the start, and their list may be expanded in the future.

Co-driver skills
In the current system, the skills of co-drivers rarely affect the outcome of the battle. Among them, only a few really useful bonuses can be distinguished, and in order to receive them, the co-driver must reach his maximum level. The new system will change this situation.

Our main goal is to make each co-driver useful for certain kinds of armoured vehicles and to give them specific roles on the battlefield. Long-range combat enthusiasts will definitely be interested in choosing “Sniper”, and thanks to a co-driver codenamed “Rogue”, the fans of close-range battles will become even more dangerous while they are being close to their enemies.

Each co-driver will have several passive skills that will improve your armoured car’s parts in one way or another. They can include: a bonus to weapon rotation speed, reduced spread, increased projectile speed, increase in mass limit and tonnage, increased radius of explosions or flame puddles, and much more. There will also be a “tank” co-driver, and all his skills will be aimed at providing maximum survivability on the battlefield.

In addition to useful passive skills, each co-driver will have their own “talent”. In order to activate it, you will need to perform certain actions. One of the co-drivers, for example, will be able to increase the damage you deal to the enemy for a certain time and highlight the weak spots on the enemy’s car. To activate this talent, you will need to hold your crosshairs on the enemy for a certain time. And the other co-driver will be able to restore the durability of their car by collecting the remains of destroyed enemies.

Of course, the skills that are listed here are not final and may be changed several times before we are ready to present the final version to you. But, we think that you have caught the essence of future changes and how the right co-driver can affect the course of the battle.

Co-drivers leveling up system

With the new system, there will be no need to level up a co-driver to get the next skill. Each co-driver with all his skills will be purchased for “glory points” (this name may be changed later). Glory points will be earned in every battle. Just by playing the game, you will gradually be able to accumulate the required number of points and unlock the next co-driver of your choice. After you have unlocked a co-driver, all his skills immediately become available to you.

Will there be some kind of compensation for old co-drivers and the resources spent on them?

Of course! We will take all the unlocked levels of all your co-drivers into account and issue a corresponding amount of glory points. You can use these points to unlock new co-drivers.

When will we be able to try out this new system?

We will definitely launch a test server where everyone will be able to try out the new co-drivers. After this testing, you will be able to share your feedback, thoughts and comments with us. We will additionally inform you when the test server is going to be open to everyone.

That’s all for today! In the next devblogs, we will continue to show you new parts of the season and talk about other features planned for the next major update.

For more information on Crossout, follow these channels:
Jun 9, 2022
Miner Ultra Adventures 2 - indie.sinned
To speed up all the fun, you can now restart the scene by pressing "R", Thanks for Play !!!
Kingdoms Conquer / 攻城天下 - 攻城天下
The new flames of war are coming. Please get ready and go to the battlefield together.

On June 10th, the new servers “各霸一方” "扬武耀威" will be opened! Call your mates to come and conquer the cities and claim your own reign!

We have prepared the ten amazing gifts for all the lords in the new server, there are more surprises in the game waiting for you to come!


        Opening Time        
Name of the New Server
   June 10th 10:00 CST   
             扬武耀威             
   June 10th 18:00 CST   
             各霸一方             

If you have any questions, please leave a comment.
We also prepared a Steam exclusive gift pack for the lords, redeem code: GCsteam888, redeem generous rewards with the code in the game.

Ten Awesome Gifts for New Server Players

1. One legend warrior for continuous login: gold ingots, and the legend warrior, all free and available for the first week login.

2. Seven days of time-limited worrier gift-pack: not only send legend worrier by login, but also enjoy half price for all merchandises.

3. True dragon descending privilege: daily fixed prize which accumulated over time.

4. Friendly funds, 20 times resources payback: up to 12,000 gold ingots.

5. Online rewards, no strings attached: simply being online, and you can receive free rewards.

6. First top-up gift-pack: the first top-up will receive a special gift-pack, which you can choose one legend warrior out of three. (each penny counts, my lords, a man's gotta eat~)

7. Recovery conquered cities: for the reclaim of each city, you can receive an extra prize.

8. Killing maniacs, the god of war rise again: claim rewards according to your rank in the city battle rampage ranking list for the first week.

9. Hundred legions online battle: the legions competition is fierce, standing out to take the lead and your will receive rewards to your contribution.

10. Court bounty, blessing to all: the whole legion cooperate and finish the bounty task, more legion benefits with higher personal ranking.



Kingdoms Conquer Team
June 10th, 2022
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